Wednesday, November 6, 2013

Zombie Rock has been released

Now that Halloween is over, the EXM Games staff is returning to our normal work. For those that are not following us on our social networks. Zombie Rock was released this Halloween. We hope you enjoy it.


You can download the game here

As everyone guessed, Super Zombie Desperation suffered a delay, it will be released early next year. However we'll have an update for the old Zombie Desperation where we'll add a Survival Point system that the players will be able to use to unlock new weapons and gear.

Now you can unlock ICE GRENADES and INFINITE AMMO, besides other weapons.
Look forward to hear from this update soon. As always, thanks for reading.

Thursday, October 17, 2013

Crazy Memory has been released.

The new Crazy Memory Powered by Unity has been released !


You can get the game here

So whats so different about the new Crazy Memory ? a few, but the most important ones are
  1. HD Graphics
  2. New Crazy Cards
  3. Increased performance
You can get a glimpse of the game in our promo video. As you can see the game is running in HD resolution and you can also see several cards that didn't have any crazy effect in the previous game.


The menus have been graphically improved. Now several of the game characters are being displayed.
Have you downloaded it yet ? What are you waiting for ? :)

Monday, October 14, 2013

Zombie Rock releases this Thursday & Crazy Memory approaches

Zombie Rock release date was moved to this Thursday to coordinate both EXM Games and Dotted Music marketing campaigns. The game X2230 Invaders as been renamed to Commander X Invaders and will be released at Alienation Xtreme Google play account.


And finally, Crazy Memory will be back pretty soon, fastest, better looking and crazier than ever. As we have stated in our previous posts, this new version of Crazy Memory as been developed with Unity, which has provided us tools to create better graphics at better performance increasing the fun. 

The new version will also feature HD graphics, so a high end device is recommended to play it.
As always,thanks for reading.

Saturday, September 28, 2013

Massive Release Soon !

The end of the year is going to be a great time for EXM Games, but even better for the gamers.

After pushing several projects further from their deadlines, we noticed that several of them are going to release very close to each other. Such titles as the Crazy Memory Remake, Super Zombie Desperation, Zombie Rock, Commander X (previously called X2230 invaders). It seems Demon Runner is going to join this list...well not totally. We have pushed demon runner into the 3D territory, so now we label it Epic Demon Runner. However, we also believe that the 2D prototype was pretty cool, so we plan to launch it as a standalone small game. 
Demon Runner, Early Demo Screen
Zombie Rock release date has been pushed to October 4 so we can address some issues. Finally, Super Zombie Desperation development is going smoothly. We have to say that the development of the game as been a challenge, as you all can see, we are trying to mimic a first person gameplay using 2D graphics while taking advantage of the features a touchscreen can offer. The challenge lies into being able to keep the atmosphere of a true horror game while using 2D graphics, due to this we can be sure that the gamers will be able to play something different to what they are used to.

Super Zombie Desperation Screen
Look forward to hear more from our upcoming games. 
Thanks

Sunday, September 22, 2013

Crazy Memory Re-Release


The sleeper hit Crazy Memory is getting a Unity Remake. 

Crazy Memory Icon

Back in 2012, when the mobile plugins for Unity were not available for free, we used to code our games with Java using Eclipse as an IDE along with other libraries like AndEngine. Our latest games such as the upcoming Zombie Rock, Super Zombie Desperation and Demon Runner are being developed with Unity. Seeing how much performance was increased, both in the development workflow and the in-game performance, we couldn't help but use it to recreate some of our old games. 


Crazy Memory was a cool game for casual audiences, but it never saw the light as much as Zombie Desperation did. Hopefully this Unity powered version is better received. 

On another news, we are looking to set a studio very soon, as well as ending the "Startup" phase of our company. This means there will be many changes to the company, including a possible change of name and logo. We'll let everyone know.

And finally, Zombie Rock will be releasing this October 1st.

Zombie Rock is a small game developed by EXM Games but directed by Dotted Music. The gameplay of the game consist in tapping the screen to kill zombies, just like Zombie Desperation. However you will be able listen to some tracks of Flesh Roxon's album "Flesh to the bone" while the action is going on.

Zombie Rock gameplay screenshot
Look forward to play it next week 
Thanks for Reading


Monday, September 16, 2013

Old Gun Shot and Whip Motivator

Hello Everyone

We were recently asked about the reason why we developed the apps "Gun Shot" and "Whip Motivator". It seems that whoever looks around our small library of games seems tempted to test both apps. These apps were built around the times where EXM Games recently started working. By building them we learned very important info about the Android Market. They also provided small revenue which helped with the development of our other games. Right now we aren't providing support for those apps anymore but we liked them to remain at Google Play as a piece of the history of our company. 


Whoever read this and said "What the heck are they talking about ?". Feel free to check the following apps.  By using them you'll support EXM Games.


The number one provider of motivation at EXM Games, the whip motivator.
https://play.google.com/store/apps/details?id=exm.whip.motivator

And an app for if you ever wanted to say "die" indirectly.
https://play.google.com/store/apps/details?id=exm.gun.sound.magnum


Even nowadays we build small apps to test new marketing techniques and new ways to generate income. If you ever wanted to create a videogame development company, you better pick some books about marketing and finances, you'll need to know about everything. 

On another news, the development of Super Zombie Desperation is doing great. In our future plans, resides the release of SZD this Halloween and the idea of developing a game for Christmas, also a small warm up to prepare you for Demon Runner, at this stage everything is possible, but like on any game company, whoever decides the destiny of the games are the players.

Thanks for reading



Tuesday, September 10, 2013

Hardcore becomes Super

EXM Games as begun to work on a quick remake of Zombie Desperation to keep you entertained this Halloween before Demon Runner reaches top development. Many of you must remember that we announced Zombie Desperation: Hardcore Edition a few months ago. 

Today we announce that HARDCORE becomes SUPER


Super Zombie Desperation promises to be everything the original version could not be.

"Zombie Desperation was a marketing test, we really didn't focus on the gameplay, leaving us wishing that some ideas were implemented. We obtained the information we wanted, but we never thought that Zombie Desperation would do that well on the market, specially because it is a self-published game. I think the game deserves better"  Mario Hernandez - Creative Director

And so... the project was born. Originally Hardcore Edition was supposed have 2 more levels and several other small changes. Super Zombie Desperation will contain new enemies, boss battles, HD redesigns of some of the old levels and 6 new ones along with their blood thirsty musical tracks.

Some content that was cut from the original version will surface, like this track by Danny Hochstatter



Pretty sick right ?, look forward to play the game this Halloween.
Thanks for Reading

Wednesday, September 4, 2013

New game & The way of the indie dev

With Zombie Rock release around the corner. Other companies are growing interested in hiring EXM Games to develop games for their franchises and use them as powerful marketing tools. 

Placeholder Icon

Now that our work with Dotted Music is almost over, we have started working on a casual game for Alienation Xtreme. The game will take place in space, where several spaceships will try to destroy yours. Gameplay wise, the player will have to tap the spaceships to destroy them, however as the game progresses, new enemies with different behaviors will appear making the taping much harder. The tentative name of the game is "x2230 Invaders" and his target audience will be young gamers, so no blood splashes this time. The app will be released on Google play prior to the app-store. Please look forward to play it.

On another topic, If you are looking to break your way into the game industry, this might be your time.

The Unity3D folks are planning to integrate 2D development tools to their engine.

Sure, there are many engines that offer you the tools to develop 2D games, however Unity is one of the engines that can develop for a wide range range of platforms. From mobile devices to game consoles, everything you need is there.

So if you start developing small games with Unity now, you might be able to develop console games in a year or two. Who knows ?, but the tools are there.

The way of the Indie dev is hard, but not an impossible one.

Back to the blood splashes, we are planning to release an in-house game this Halloween. Hopefully our development teams will make it in time and deliver you some nightmares. We'll post more info about it soon.

Thanks for reading

Thursday, August 29, 2013

New "Runner" Project

EXM Games is working on a new title: "Demon Runner", previously handled as DK project. 

Demon Runner Concept Art - Beilar fighting a two headed wolves
We have implemented classic runner mechanics as the gameplay base with several twists to enrich the game experience, such as several environmental hazards, enemies and bosses. At one level you'll be running in the plains killing two headed wolves, on another one you'll be riding a mine car while a gigantic leech stalks you. Every level will be action packed.
Beilar. The Dragon Knight

You'll take control of Beilar, the Dragon Knight.

"A long time ago, a young farmer named Beilar and his parents lived in a tranquil kingdom. Chaos struck when a group of demons invaded the land, seeking revenge on the descendant of the king who had banished them. A spider demon named Lorath pillaged Beilar's village, killing his family in the process. In his quest for revenge, Beilar found the remains of the dragon god, who was wounded by Lorath. Before dying he gave his powers to Beilar and then he became the Dragon Knight" 

Beilar will travel the lands fighting hordes of demons in his quest to defeat Lorath and avenge his family. The game will be developed using Unity for maximum performance, using gadgets like Orthello 2D framework.

Please look forward to hear more about the fearsome adventures of Beilar.

Thanks for Reading

Tuesday, August 20, 2013

Zombie Rock Game on the works

A few months ago, Dotted music approached EXM Games to discuss a possible game development partnership.

Today we would like to announce that we've been working on a game for "Flesh Roxon". Just like Zombie Desperation, hordes of zombies will try to slaughter the player, however the game will feature several tracks from Flesh Roxon's latest album "Flesh to the bone". Nothing like rock music to get the blood pumping while killing zombies (yeah as if zombies weren't enough to get it pumping). 

The game is already on the finishing ends of the production phase. It is being developed with Unity, so expect better performance than Zombie Desperation. In other words, the game will be able to handle more zombies at the same time on the screen. The possibility of an iOS port has not been discarded. 

For those who have not heard about Flesh Roxon, they are a hell of a rockband and we totally recommend to have a listen.

"Back from your grave"

Catchy song isn't it ?

Hopefully we'll be showcasing some gameplay screens very soon, along with screens of other undisclosed projects we have been working on. Meanwhile please continue with the zombie massacre at Zombie Desperation.

Thanks for Reading

Thursday, August 15, 2013

Slaughter Maze Fighter Character

Hello Everyone.

It has been a while since we last talked about Slaughter Maze. Today, we bring you a preview of the new fighter character. You'll take control of this guy in your quest to finish the maze along your team or solo, while dismembering the players that dare to get in your way using a wide range of power ups.

The character was developed by the brilliant designer Emmanuel Flint which is also working on the maze environment. Look forward to his future creations. Hopefully we'll be able to show you the character in action pretty soon. For more updates on Slaughter Maze and our other games please subscribe to our blog. 

Thanks for reading

Tuesday, August 13, 2013

Zombie Desperation has a publisher !

EXM Games has partnered with Chinese publisher JOYMENG to promote a second version of Zombie Desperation in Asian countries. Will they be able to to surpass the 100 000 installs of the original app ?

It has been 4 days since Joymeng version of Zombie Desperation was released on Google play almost reaching 10 000 downloads. Undoubtedly the folks at Joymeng are doing a great job. 

We are looking forward to see how much it takes them to surpass our 100 000 downloads mark. For those that still haven't played Zombie Desperation, there are two version of the game. "Zombie Desperation 2.9.8" which is being promoted by Joymeng and our old version "Zombie Desperation Original". Both games are roughly the same, but several updates will set them apart in the near future.

Sunday, August 11, 2013

New Blog


Welcome to our new blog.

Here we'll showcase the latest of EXM Games development while the new site is in the works. Please look forward to read some interesting news about our games and the game industry.

We are still editing the structure of the blog, so the readers might notice a change here and there.